2016-2017 Undergraduate Academic Catalog

CS-4710 Computer Graphics –Fa 3 hours Introduction to three-dimensional computer graphics and computer game content creation and programming. Topics include geometric modeling and common game engine capabilities; techniques for enhancing realism such as local lighting effects, texture, transparency, and physical modeling; and common computations in the rendering pipeline such as model transformations, clipping and culling, shading, rasterization and collision detection. Group design project required. Prerequisite: MATH-2510 Discrete Math for Computer Science. Corequisite: CS-3410 Algorithms. (odd years) (Fee: $50) CS-4810 Software Engineering I –Fa 3 hours The capstone design experience for computer science majors. Introduction to software engineering principles focusing on requirement development, detailed design, project scheduling and management, quality assurance, and testing. Student teams meet regularly to develop a project management plan, a requirements document and a detailed design and begin to implement their project that will be completed in CS-4820. Prerequisite: CS-3220 Web Applications; CS-3610 Database Organization and Design; CS-3410 Algorithms. (Fee: $50) CS-4820 Software Engineering II –Sp 4 hours Continuation of CS-4810 Software Engineering I. Student teams will complete the implementation, testing, and release of their capstone project, submit regular progress reports, prepare a final report, and make a formal project presentation. Prerequisite: CS- 4810 Software Engineering. (Fee: $50) CS-4950 Advanced Topics in Computer Science 1–3 hours Selected topics in computer science at the 4000-level that expand the depth of existing 3000- and 4000-level courses or that expose the students to advanced concepts not taught in other courses. Prerequisite: permission of instructor. CS-4980 Independent Study in Computer Science 1–3 hours Opportunity to perform independent study or research in computer science and allied fields of application. A formal proposal for study must be approved by the faculty advisor before registering for this course. Prerequisites: junior or senior computer science or engineering major status, permission of instructor. Computer Engineering (EGCP) EGCP-1010 Digital Logic Design –Fa, Sp 3 hours Introduction to digital logic design, number systems, Boolean algebra, Karnaugh maps, computer simulation tools, combinational network design, flip flops, counters, state machines, and sequential networks. Circuits are designed in class and are built and evaluated in the laboratory. Two lecture hours and one two-hour laboratory per week. (Fee: $100) EGCP-2120 Microcontrollers –Fa 3 hours Introduction to the fundamentals of microcontrollers and embedded systems, including microcontroller architecture, assembly and C programming, peripheral interfacing, design and data communications. Prerequisite: EGCP-1010 Digital Logic Design; CS-1210 C++ Programming. (Fee: $100) EGCP-3010 Advanced Digital Logic Design –Sp 3 hours Advanced treatment of digital logical design techniques and practices with emphasis on rapid electronic prototyping and effective use of advanced computer-aided design tools; schematic, textual, and VHDL design entry; arithmetic circuits, advanced finite-state machines, and advanced controller implementations. Three lecture hours per week with periodic integrated laboratory; multiple projects and laboratory experiences including a class design contest usually involving a robot. Prerequisites: EGCP-1010 Digital Logic Design; CS-1210 C++ Programming; junior status or permission of instructor. (Fee: $100) EGCP-3210 Computer Architecture –Sp 3 hours Introduction to computer architecture with an emphasis on hardware, RISC vs. CISC, pipeline and vector processing, I/O, and memory hierarchy including caches. Students design and construct a small microprocessor using a logic simulator and then write an assembler for their processor. Prerequisites: EGCP-1010 Digital Logic Design; CS-1210 C++ Programming. EGCP-3920 Computer Engineering Internship 1–3 hours An opportunity for a computer engineering student to work closely with an industrial advisor. Specific attention is given to solving a particular problem(s) in that industry or firm. A faculty advisor assists in supervising and approving the internship, including assessing the number of credit hours. A final report (approximately seven pages per credit hour) describing the experience, including the problem and solution, is required. Must be arranged with a faculty sponsor and work supervisor before starting and cannot be used to satisfy elective credit requirements. Prerequisites: junior or senior engineering major status; faculty advisor’s permission. EGCP-3950 Topics in Computer Engineering –Fa, Sp 1–3 hours Selected topics in computer engineering at the 3000-level that will complement or extend existing 2000- and 3000-level courses or expose students to topics not taught in other courses; may be proposed by the engineering faculty or students. Prerequisite: instructor’s permission. EGCP-3980 1–3 hours Independent Study in Computer Engineering Opportunity to perform independent study or research in computer engineering and allied fields of application. A formal proposal for study must be approved by the faculty advisor before registering for this course. Up to three credit hours of engineering electives can be satisfied by an equivalent number of independent-study hours. Prerequisites: junior or senior engineering major status; faculty advisor’s permission. EGCP-3990 1–3 hours Project Design in Computer Engineering An elective course for students to get academic credit for extracurricular design work in computer engineering; project may be related to a design competition, ministry, industry, or personal interest. Cannot be used to satisfy engineering elective requirements. Prerequisite: instructor’s permission. EGCP-4210 Advanced Computer Architecture –Fa 3 hours Advanced study of computer architecture with an emphasis on performance, performance metrics, benchmarks, integer and floating point concepts, data-path and control, super-scalar processing and pipelining, memory hierarchy, I/O and peripherals, vector, array and parallel processors, and multiprocessors. Prerequisites: EGCP-3210 Computer Architecture. (Fee: $100) EGCP-4250 CMOS VLSI Design –Sp 3 hours Introduction to CMOS VLSI design with emphasis on circuit analysis, modeling, mask layout, simulation, and design verification; both theoretical concepts and CAD tools are used together for circuit design and verification. Three lecture hours per week with integrated laboratory. Prerequisite: EGEE-3210 Electronics I. EGCP-4310 Computer Networks –Fa 3 hours Introduction to the basic concepts of computer networking. The course will present the layered network architecture protocols and examine each of the layers in depth. Important topics such as packet switching, internetworking, client-server computing, wireless networking, and network security will be addressed. Prerequisites: CS-2210 Data Structures Using Java; Corequisite: CS-3310 Operating Systems. (Fee: $50) Page 232 2016–17 Undergraduate Academic Catalog Course Descriptions CS-4710 – EGCP-4310 ENGINEERING AND COMPUTER SCIENCE

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